12 Feb 2021

Grove Powered by DivX

DivX mobile app was a concept, a proxy name, and a market research document. I came on board to help the product owner with the user experience and the overall design of the app. It included information architecture, user flows, wireframing; creating a brand, a user interface, and visual language while supporting a 9-engineer dev team. 15 months later, Grove is a brand and a fully fleshed mobile app (beta version), with a website and

joel_paynel_user_interface_art_director_slider_ossic18 Mar 2020

Ossic 3D Headphones

After a successful Kickstarter campaign (3.5Mo), OSSIC is producing the first 3D headphones. I led the design of Ossic’s mobile app allowing users to control the headphones from their mobile devices (IA, UX, UI). I designed the website and visual language to showcase the headphones, to help customers create an account and browse 3D content such as music, games, and videos available for purchase. From the information architecture to the design of a solid user