DivX mobile app was a concept, a proxy name, and a market research document. I came on board to help the product owner with the user experience and the overall design of the app. It included information architecture, user flows, wireframing; creating a brand, a user interface, and visual language while supporting a 9-engineer dev team. 15 months later, Grove is a brand and a fully fleshed mobile app (beta version), with a website and online assets to support the product launch. Along the way, I created a design system made of component libraries, a customized set of icons consistent with the brand, and animations in the UI of the app providing visual feedback to the user experience.
View Full Portfolio: Product Design & User Experience | Mobile App | Design System
“His skill, attention to detail, creativity, and thorough process is beyond impressive. Joël fully understands what it is to look at a project from a wholistic approach. He looks at every angle to create amazing solutions to UI/UX and design problems. He tunes into the user, the situation, the flow, and more in order to ensure an elegant solution…”
• Jim Styn, Director of Marketing at DivX
Tools: Sketch, Abstract, Miro, Illustrator, Photoshop, After Effects (+ Lotties), Zeplin
Mobile App Design (iOS)
– Information Architecture, User flow & Wireframing
– 150+ Mobile Screens: Video Capturing, Editing, Commenting, Sharing…
– Logo Design, Branding & Design System
– Launching Campaign: Responsive Website, Email, Online Advertising